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On top of that, the remaster comes with console mod support. That last one is a new campaign cooked up by MachineGames, the team behind the new Wolfenstein series. You’ll have immediate access to every campaign, including Scourge of Armagon, Dissolution of Eternity, Dimension of the Past, and Dimension of the Machine. This is as good as a 25 year old game could be expected to look. If nothing else, every texture is extra crisp, and the framerate is proper smooth. But that’s the whole point! This is a brutal world you’ve been dropped into, and it shows.
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As for the visuals, this game is still kind of ugly. You find it on Spotify if you’re so inclined.
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Trent Reznor dug deep for this album, for which I’m very grateful. Every track pulls off this heady blend of ominous, tense, and violent that defies belief. The first Quake has a soundtrack cooked up by Nine Inch Nails, which I’d forgotten about until very recently. I was back to my old skill levels in no time, meager as they were. Otherwise, playing with a modern controller was seamless. I never got so annoyed or disrupted that I shut it off, but I never felt like it helped me out, either. They’re… fine? Aiming by moving the controller isn’t useful on its own, but it sort of supplements the standard aiming system. This also meant I had access to the gyroscopic controls. At least for me, I had to go back to my PS4 for the add-ons and multiplayer sections to run smoothly. This is important to note, as it doesn’t run perfectly on the PS5 just yet. This iteration of Quake is just as you remember it, and then some.
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The brand new Quake remaster is a massive collection of modes, expansions, and upgrades worthy of the FPS legend. Thankfully, NightDive and id Software have done exactly that. So a remaster needs to be more than a simple coat of paint.
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Even if you haven’t played it, you’ve likely played something influenced by it. Quake is one of the founding pillars of the entire FPS scene.
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